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CS50’s Introduction to Game Development (Harvard University)

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About Course

In a quest to understand how video games themselves are implemented, you’ll explore the design of such childhood games as Super Mario Bros., Pong, Flappy Bird, Breakout, Match 3, Legend of Zelda, Angry Birds, Pokémon, 3D Helicopter Game, Dreadhalls, and Portal.

Via lectures and hands-on projects, the course explores principles of 2D and 3D graphics, animation, sound, and collision detection using frameworks like Unity and LÖVE 2D, as well as languages like Lua and C#. By class’s end, you’ll have programmed several of your own games and gained a thorough understanding of the basics of game design and development.

What Will You Learn?

  • Principles of 2D and 3D graphics, animation, sound, and collision detection
  • Unity and LÖVE 2D
  • Lua, C#
  • Basics of game design and development

Course Content

Module 0: Career Development

  • Career Assessment
    00:00

Module 1: Intro to Course

Module 2: Course Assessment

Module 3: Certification and Ranking

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